tremove redundant whitespace - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit eb1e47ed6e19f31f6b9ace58925721045eaa2493
 (DIR) parent e30d4ac6fa61b09f766b62fd18c56b85422da6bb
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Wed, 13 May 2015 13:35:28 +0200
       
       remove redundant whitespace
       
       Diffstat:
         M python/sphere.py                    |       6 +++---
       
       1 file changed, 3 insertions(+), 3 deletions(-)
       ---
 (DIR) diff --git a/python/sphere.py b/python/sphere.py
       t@@ -233,7 +233,7 @@ class sim:
                    self.w_n[3,1] = -1.0
                if self.nw >= 5:
                    self.w_n[4,1] =  1.0
       -            
       +
                # Wall positions on the axes that are parallel to the wall normal [m]
                self.w_x     = numpy.ones(self.nw, dtype=numpy.float64)
        
       t@@ -719,7 +719,7 @@ class sim:
                if (self.color != other.color).any():
                    print(90)
                    return 90
       -        
       +
                # All equal
                return 0
        
       t@@ -812,7 +812,7 @@ class sim:
                self.es     = numpy.append(self.es, es)
                self.ev_dot = numpy.append(self.ev_dot, ev_dot)
                self.ev     = numpy.append(self.ev, ev)
       -        self.p      = numpy.append(self.p, p) 
       +        self.p      = numpy.append(self.p, p)
                self.color  = numpy.append(self.color, color)
                if self.fluid:
                    self.f_d    = numpy.append(self.f_d, [numpy.zeros(3)], axis=0)