tremove redundant whitespace - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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---
(DIR) commit eb1e47ed6e19f31f6b9ace58925721045eaa2493
(DIR) parent e30d4ac6fa61b09f766b62fd18c56b85422da6bb
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Wed, 13 May 2015 13:35:28 +0200
remove redundant whitespace
Diffstat:
M python/sphere.py | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
---
(DIR) diff --git a/python/sphere.py b/python/sphere.py
t@@ -233,7 +233,7 @@ class sim:
self.w_n[3,1] = -1.0
if self.nw >= 5:
self.w_n[4,1] = 1.0
-
+
# Wall positions on the axes that are parallel to the wall normal [m]
self.w_x = numpy.ones(self.nw, dtype=numpy.float64)
t@@ -719,7 +719,7 @@ class sim:
if (self.color != other.color).any():
print(90)
return 90
-
+
# All equal
return 0
t@@ -812,7 +812,7 @@ class sim:
self.es = numpy.append(self.es, es)
self.ev_dot = numpy.append(self.ev_dot, ev_dot)
self.ev = numpy.append(self.ev, ev)
- self.p = numpy.append(self.p, p)
+ self.p = numpy.append(self.p, p)
self.color = numpy.append(self.color, color)
if self.fluid:
self.f_d = numpy.append(self.f_d, [numpy.zeros(3)], axis=0)