tRemoved erroneous character, thanks Eli! - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit e77e3aa0bc957f59c66b1a61edd9030c1df43730
 (DIR) parent 6394a6f0706f80ffa04cf577586d3f09e15854e5
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Fri, 29 May 2015 06:57:19 +0200
       
       Removed erroneous character, thanks Eli!
       
       Diffstat:
         M src/sphere.cpp                      |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
 (DIR) diff --git a/src/sphere.cpp b/src/sphere.cpp
       t@@ -844,7 +844,7 @@ void DEM::forcechains(const std::string format, const int threedim,
                    cout << f_n
                         << i << '\t' << j << endl;
                } else {
       --
       +
                    // Gnuplot output
                    // Save contact pairs if they are above the lower limit
                    // and not fixed at their horizontal velocity