tupdated readme - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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 (DIR) commit e413c6bf2c76e367d8fc0b324bffc04781243e62
 (DIR) parent 9a5593bdb59ef6fa697db7130cc5538311154f3a
 (HTM) Author: Anders Damsgaard Christensen <adc@geo.au.dk>
       Date:   Tue,  4 Dec 2012 22:11:38 +0100
       
       updated readme
       
       Diffstat:
         M README.rst                          |      24 ++++++++++++------------
       
       1 file changed, 12 insertions(+), 12 deletions(-)
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 (DIR) diff --git a/README.rst b/README.rst
       t@@ -11,24 +11,24 @@ See the ``doc/`` folder for general reference.
        Requirements
        ============
        The build requirements are:
       -- A Nvidia CUDA-supported version of Linux or Mac OS X
       -- The GNU Compiler Collection (GCC)
       -- The Nvidia CUDA toolkit and SDK
       +  - A Nvidia CUDA-supported version of Linux or Mac OS X
       +  - The GNU Compiler Collection (GCC)
       +  - The Nvidia CUDA toolkit and SDK
        
        The runtime requirements are:
       -- A Nvidia CUDA-enabled GPU and device driver
       +  - A Nvidia CUDA-enabled GPU and device driver
        
        Optional tools, required for simulation setup and data processing:
       -- Python 2.7
       -- Numpy
       -- Matplotlib
       -- Imagemagick
       -- ffmpeg
       +  - Python 2.7
       +  - Numpy
       +  - Matplotlib
       +  - Imagemagick
       +  - ffmpeg
        
        Optional tools, required for building the documentation:
       -- Sphinx
       -- Doxygen
       -- Breathe
       +  - Sphinx
       +  - Doxygen
       +  - Breathe
        
        Obtaining SPHERE
        ================