tupdated readme - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit e413c6bf2c76e367d8fc0b324bffc04781243e62
(DIR) parent 9a5593bdb59ef6fa697db7130cc5538311154f3a
(HTM) Author: Anders Damsgaard Christensen <adc@geo.au.dk>
Date: Tue, 4 Dec 2012 22:11:38 +0100
updated readme
Diffstat:
M README.rst | 24 ++++++++++++------------
1 file changed, 12 insertions(+), 12 deletions(-)
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(DIR) diff --git a/README.rst b/README.rst
t@@ -11,24 +11,24 @@ See the ``doc/`` folder for general reference.
Requirements
============
The build requirements are:
-- A Nvidia CUDA-supported version of Linux or Mac OS X
-- The GNU Compiler Collection (GCC)
-- The Nvidia CUDA toolkit and SDK
+ - A Nvidia CUDA-supported version of Linux or Mac OS X
+ - The GNU Compiler Collection (GCC)
+ - The Nvidia CUDA toolkit and SDK
The runtime requirements are:
-- A Nvidia CUDA-enabled GPU and device driver
+ - A Nvidia CUDA-enabled GPU and device driver
Optional tools, required for simulation setup and data processing:
-- Python 2.7
-- Numpy
-- Matplotlib
-- Imagemagick
-- ffmpeg
+ - Python 2.7
+ - Numpy
+ - Matplotlib
+ - Imagemagick
+ - ffmpeg
Optional tools, required for building the documentation:
-- Sphinx
-- Doxygen
-- Breathe
+ - Sphinx
+ - Doxygen
+ - Breathe
Obtaining SPHERE
================