tremove p debug output - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit da0fb9a52936c7c36237391d307cfa09bf66b11a
 (DIR) parent 4118d84337bcf90f6d7914596e600862afc41c7e
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Fri, 19 Sep 2014 14:56:18 +0200
       
       remove p debug output
       
       Diffstat:
         M src/navierstokes.cuh                |       1 -
       
       1 file changed, 0 insertions(+), 1 deletion(-)
       ---
 (DIR) diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
       t@@ -474,7 +474,6 @@ __global__ void setNSepsilonAtTopWall(
                // minus the contribution due to the fluid weight.
                // p_iz+1 = p_iz - rho_f*g*dz
                const Float p = value - dp_dz;
       -        printf("%d,%d,%d\tp = %f\n", x,y,z, p);
        
                __syncthreads();
                dev_ns_epsilon[cellidx]     = p;