treformulate comment - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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 (DIR) commit d836c03f0c503c6ecde5e9d3cf3f2dcd65c89532
 (DIR) parent 5d835dd04a17763eb395529531f7c6b5c05245db
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Wed, 14 Jan 2015 13:22:10 +0100
       
       reformulate comment
       
       Diffstat:
         M src/integration.cuh                 |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
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 (DIR) diff --git a/src/integration.cuh b/src/integration.cuh
       t@@ -405,7 +405,7 @@ __global__ void integrateWalls(
        } // End of integrateWalls(...)
        
        
       -// Finds shear stresses on particles adjacent to top wall (idx=0).
       +// Finds shear stress per particle adjacent to top wall (idx=0).
        // The fixvel value is saved in vel.w.
        __global__ void findShearStressOnFixedMovingParticles(
            const Float4* __restrict__ dev_x,