treformulate comment - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit d836c03f0c503c6ecde5e9d3cf3f2dcd65c89532
(DIR) parent 5d835dd04a17763eb395529531f7c6b5c05245db
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Wed, 14 Jan 2015 13:22:10 +0100
reformulate comment
Diffstat:
M src/integration.cuh | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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(DIR) diff --git a/src/integration.cuh b/src/integration.cuh
t@@ -405,7 +405,7 @@ __global__ void integrateWalls(
} // End of integrateWalls(...)
-// Finds shear stresses on particles adjacent to top wall (idx=0).
+// Finds shear stress per particle adjacent to top wall (idx=0).
// The fixvel value is saved in vel.w.
__global__ void findShearStressOnFixedMovingParticles(
const Float4* __restrict__ dev_x,