tavoid division by zero - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit d0e69686437ba011df73815df9dc01116d58b7f1
 (DIR) parent 4f39ae81a66b0fd3f6d57da1ced96d209187fb53
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Mon, 27 Oct 2014 11:13:16 +0100
       
       avoid division by zero
       
       Diffstat:
         M python/sphere.py                    |       3 ++-
       
       1 file changed, 2 insertions(+), 1 deletion(-)
       ---
 (DIR) diff --git a/python/sphere.py b/python/sphere.py
       t@@ -5217,7 +5217,8 @@ class sim:
                        #ax1.plot(xdisp / w_x0, sigma_eff, '+-g', label="$\sigma'$")
                        #ax1.plot(xdisp / w_x0, sigma_def, '+-b', label="$\sigma_0$")
                        #ax1.plot(xdisp / w_x0, tau, '+-r', label="$\\tau$")
       -                ax1.plot(self.shear_strain, self.tau/self.sigma_eff,\
       +                ax1.plot(self.shear_strain[1:],\
       +                        self.tau[1:]/self.sigma_eff[1:],\
                                '.-', label="$\\tau$")
                        #ax1.legend(loc=4)
                        ax1.grid()