treport components - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit cef188661b6df4c706bda6a9c4c881e6c16f9ef1
 (DIR) parent 35a9742af2314b68fe8eb51056d0d996870d0bbd
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Thu,  5 Jun 2014 12:58:05 +0200
       
       report components
       
       Diffstat:
         M src/navierstokes.cuh                |       4 ----
       
       1 file changed, 0 insertions(+), 4 deletions(-)
       ---
 (DIR) diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
       t@@ -13,9 +13,6 @@
        #include "constants.cuh"
        #include "debug.h"
        
       -#define REPORT_V_P_COMPONENTS
       -#define REPORT_FORCING_TERMS
       -
        // Arithmetic mean of two numbers
        __inline__ __device__ Float amean(Float a, Float b) {
            return (a+b)*0.5;
       t@@ -2250,7 +2247,6 @@ __global__ void findPredNSvelocities(
                    + porosity_term
                    + advection_term;
        
       -        printf("\n\nhello, world\n\n");
        #ifdef REPORT_V_P_COMPONENTS
                // Report velocity components to stdout for debugging
                printf("[%d,%d,%d]\t"