tfix object name - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit c8dc961f462de20dd337b2aa60244bf504b5bd7b
(DIR) parent 49fff9de10707f0592afc22fd615963fe1a6e478
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Sat, 21 Jun 2014 21:13:18 +0200
fix object name
Diffstat:
M python/shortening.py | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
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(DIR) diff --git a/python/shortening.py b/python/shortening.py
t@@ -129,8 +129,8 @@ color_z = numpy.arange(0.0, z_max, nz)
# 1 or 3 in checkerboard
for i in range(sim.np):
- iy = numpy.floor((self.x[i,1] - y_min)/(y_max/color_ny))
- iz = numpy.floor((self.x[i,2] - z_min)/(z_max/color_nz))
+ iy = numpy.floor((sim.x[i,1] - y_min)/(y_max/color_ny))
+ iz = numpy.floor((sim.x[i,2] - z_min)/(z_max/color_nz))
sim.color[i] = (-1)**iy + (-1)**iz + 1
sim.normalBoundariesXY()