tfixed fluid node offset - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit c85c4dd6a7e29a847f770116b14a7c5100ada0f6
 (DIR) parent 280cd9241ebb2c8858d2bcae6672a90e77fced32
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Tue, 22 Oct 2013 15:11:01 +0200
       
       fixed fluid node offset
       
       Diffstat:
         M python/sphere.py                    |       7 +++++--
       
       1 file changed, 5 insertions(+), 2 deletions(-)
       ---
 (DIR) diff --git a/python/sphere.py b/python/sphere.py
       t@@ -524,6 +524,8 @@ class Spherebin:
                    sb.sid = self.sid + ".{:0=5}".format(i)
                    sb.readbin(fn, verbose = False)
                    sb.writeVTK()
       +            if (sb.nu > 0.0):
       +                sb.writeFluidVTK()
        
        
            def writeVTK(self, folder = '../output/', verbose = True):
       t@@ -695,8 +697,9 @@ class Spherebin:
        
                # initalize VTK data structure
                grid = vtk.vtkImageData()
       -        grid.SetOrigin(self.origo)
       -        grid.SetSpacing((self.L-self.origo)/self.num)
       +        dx = (self.L-self.origo)/self.num   # cell center spacing
       +        grid.SetOrigin(self.origo + 0.5*dx)
       +        grid.SetSpacing(dx)
                grid.SetDimensions(self.num)    # no. of points in each direction
        
                # array of scalars: hydraulic pressures