tadd credits to contributer - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit bfea4af578bc5b51504c5f51256ed9aa8a031662
 (DIR) parent f881fe5dabefd584e475f38dbc42e234a4754cc0
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Wed, 18 Jun 2014 12:35:52 +0200
       
       add credits to contributer
       
       Diffstat:
         M python/sphere.py                    |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
 (DIR) diff --git a/python/sphere.py b/python/sphere.py
       t@@ -1957,7 +1957,7 @@ class sim:
        
                    # Find position in 3d mesh from linear index
                    gridpos[0] = (i % (coarsegrid[0]))
       -            gridpos[1] = numpy.floor(i/(coarsegrid[0])) % (coarsegrid[1])
       +            gridpos[1] = numpy.floor(i/(coarsegrid[0]))%(coarsegrid[1]) # Thanks Horacio!
                    gridpos[2] = numpy.floor(i/((coarsegrid[0])*(coarsegrid[1])))
        
                    # Place particles in grid structure, and randomly adjust the