tnorm of vel_t - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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---
(DIR) commit b97cceb94ea37bc77a59165f0d994708d8553ed1
(DIR) parent d5d09a59fa14e9a6b46f1a5712d782e76258c352
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Fri, 20 Jun 2014 13:21:51 +0200
norm of vel_t
Diffstat:
M src/contactmodels.cuh | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
(DIR) diff --git a/src/contactmodels.cuh b/src/contactmodels.cuh
t@@ -449,7 +449,7 @@ __device__ void contactLinear(Float3* F, Float3* T,
+ devC_params.gamma_t * vel_t);
// Store energy dissipated in tangential viscous component
- *ev_dot += 0.5 * devC_params.gamma_t * vel_t * vel_t;
+ *ev_dot += 0.5 * devC_params.gamma_t * vel_t_length * vel_t_length;
// Shear friction heat production rate:
// The energy lost from the tangential spring is dissipated as heat