tcolorscale white to black - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit b0c3fb589061c6fcf45732d04f7a3f57af798a30
 (DIR) parent 0667a72d4ef1271f149d90b2621678cd9d42b8ed
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Wed, 24 Sep 2014 10:18:01 +0200
       
       colorscale white to black
       
       Diffstat:
         M src/sphere.cpp                      |       3 +++
       
       1 file changed, 3 insertions(+), 0 deletions(-)
       ---
 (DIR) diff --git a/src/sphere.cpp b/src/sphere.cpp
       t@@ -726,6 +726,9 @@ void DEM::forcechains(const std::string format, const int threedim,
                    //<< "set palette defined ( 1 '#000fff', 2 '#0090ff', 3 '#0fffee', 4 '#90ff70', 5 '#ffee00', 6 '#ff7000', 7 '#ee0000', 8 '#7f0000')\n"
        
                    // Light gray to black
       +            //<< "set palette defined ( 1 '#999999', 2 '#000000')\n"
       +
       +            // White to black (useful when using lc = 0)
                    << "set palette defined ( 1 '#999999', 2 '#000000')\n"
        
                    //<< "set cbrange [" << f_n_max*lim_low << ':' << f_n_max*lim_high << "]\n"