tuse lighter gray - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit a8dfa931c6944978116c1c0a446925e9e09821e8
 (DIR) parent 264d5babe736a97258c7b97f282c2b253d5693a3
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Wed, 24 Sep 2014 10:31:42 +0200
       
       use lighter gray
       
       Diffstat:
         M src/sphere.cpp                      |       4 ++--
       
       1 file changed, 2 insertions(+), 2 deletions(-)
       ---
 (DIR) diff --git a/src/sphere.cpp b/src/sphere.cpp
       t@@ -726,10 +726,10 @@ void DEM::forcechains(const std::string format, const int threedim,
                    //<< "set palette defined ( 1 '#000fff', 2 '#0090ff', 3 '#0fffee', 4 '#90ff70', 5 '#ffee00', 6 '#ff7000', 7 '#ee0000', 8 '#7f0000')\n"
        
                    // Light gray to black
       -            //<< "set palette defined ( 1 '#999999', 2 '#000000')\n"
       +            << "set palette defined ( 1 '#d3d3d3', 2 '#000000')\n"
        
                    // White to black (useful when using lc = 0)
       -            << "set palette defined ( 1 '#ffffff', 2 '#000000')\n"
       +            //<< "set palette defined ( 1 '#ffffff', 2 '#000000')\n"
        
                    //<< "set cbrange [" << f_n_max*lim_low << ':' << f_n_max*lim_high << "]\n"
                    << "set cbrange [" << lower_cutoff << ':' << upper_cutoff << "]\n"