twmode added - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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---
(DIR) commit a23088dbf757ad7a6bcbeefd6b498cdf6786325f
(DIR) parent 15b7ef696d1c3ac14315de78a2cd88beefc73b7b
(HTM) Author: Anders Damsgaard <adc@geo.au.dk>
Date: Thu, 30 Aug 2012 11:34:58 +0200
wmode added
Diffstat:
M src/datatypes.h | 5 +++++
1 file changed, 5 insertions(+), 0 deletions(-)
---
(DIR) diff --git a/src/datatypes.h b/src/datatypes.h
t@@ -47,6 +47,10 @@ typedef double4 Float4;
// SYMBOLIC CONSTANTS //
////////////////////////
+// Define the max. number of walls
+#define MAXWALLS 6
+
+
const Float PI = 3.14159265358979;
// Number of dimensions (1 and 2 NOT functional)
t@@ -109,6 +113,7 @@ struct Params {
Float *g;
unsigned int np;
unsigned int nw;
+ int* wmode;
Float dt;
Float k_n;
Float k_t;