tRemoved bug - dev_wforce_pp should always be written - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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---
(DIR) commit a1d3ceb363363c3c8962d1a0136432b69ba5875a
(DIR) parent d940d2b8032ce1233de2ce4269c0191a327fecf7
(HTM) Author: Anders Damsgaard <adc@geo.au.dk>
Date: Mon, 3 Dec 2012 16:12:38 +0100
Removed bug - dev_wforce_pp should always be written
Diffstat:
M src/contactsearch.cuh | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
---
(DIR) diff --git a/src/contactsearch.cuh b/src/contactsearch.cuh
t@@ -638,10 +638,7 @@ __global__ void interact(unsigned int* dev_gridParticleIndex, // Input: Unsorted
dev_es[orig_idx] += es_dot * devC_dt;
dev_ev[orig_idx] += ev_dot * devC_dt;
dev_p[orig_idx] = p;
- if (devC_nw > 0 && w_force != 0.0) {
- dev_walls_force_pp[orig_idx] = w_force;
- //cuPrintf("wforce written\n");
- }
+ dev_walls_force_pp[orig_idx] = w_force;
}
} // End of interact(...)