tremove debug output from interaction force function - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 9fa34395118eb44b59dd12214e4ddb5ae4935a14
 (DIR) parent e88c31d85127b10c21a8b375a9ca5f11e7584f9b
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Fri, 23 May 2014 13:34:47 +0200
       
       remove debug output from interaction force function
       
       Diffstat:
         M src/navierstokes.cuh                |       4 ++--
       
       1 file changed, 2 insertions(+), 2 deletions(-)
       ---
 (DIR) diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
       t@@ -2857,8 +2857,8 @@ __global__ void findInteractionForce(
                const Float3 f_pf = f_d + f_p + f_v;
        
        #ifdef CHECK_NS_FINITE
       -        printf("%d [%d,%d,%d]\tV_p=%f Re=%f Cd=%f chi=%f\n",
       -                i, i_x, i_y, i_z, V_p, Re, Cd, chi);
       +        //printf("%d [%d,%d,%d]\tV_p=%f Re=%f Cd=%f chi=%f\n",
       +                //i, i_x, i_y, i_z, V_p, Re, Cd, chi);
                checkFiniteFloat3("f_d", i_x, i_y, i_z, f_d);
                checkFiniteFloat3("f_p", i_x, i_y, i_z, f_p);
                checkFiniteFloat3("f_v", i_x, i_y, i_z, f_v);