tUpdated raytracer for angpos arrays - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit 9c3995cb20c289c1944874fb8371b84d805c9d59
(DIR) parent e77953a6849f96c4fd2802a7be86c098b23490b3
(HTM) Author: Anders Damsgaard <adc@geo.au.dk>
Date: Fri, 12 Oct 2012 10:42:06 +0200
Updated raytracer for angpos arrays
Diffstat:
M raytracer/main.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
---
(DIR) diff --git a/raytracer/main.cpp b/raytracer/main.cpp
t@@ -134,21 +134,21 @@ int main(const int argc, const char* argv[])
p[i].x = (float)d; // Typecast to single precision
(void)fread(&d, sizeof(d), 1, fin);
v.x = (float)d;
- for (int j=0; j<3; j++)
+ for (int j=0; j<4; j++)
(void)fread(&blankd, sizeof(blankd), 1, fin);
(void)fread(&d, sizeof(d), 1, fin);
p[i].y = (float)d;
(void)fread(&d, sizeof(d), 1, fin);
v.y = (float)d;
- for (int j=0; j<3; j++)
+ for (int j=0; j<4; j++)
(void)fread(&blankd, sizeof(blankd), 1, fin);
(void)fread(&d, sizeof(d), 1, fin);
p[i].z = (float)d;
(void)fread(&d, sizeof(d), 1, fin);
v.z = (float)d;
- for (int j=0; j<3; j++)
+ for (int j=0; j<4; j++)
(void)fread(&blankd, sizeof(blankd), 1, fin);
// Save velocity vector length