thost_wmode removed - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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---
(DIR) commit 98d30b03e8da3fea17b70b1b0e59587e44b9a53c
(DIR) parent d44739f8bca651e34af999b077c419e716695e61
(HTM) Author: Anders Damsgaard <adc@geo.au.dk>
Date: Thu, 30 Aug 2012 11:46:28 +0200
host_wmode removed
Diffstat:
M src/main.cpp | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
---
(DIR) diff --git a/src/main.cpp b/src/main.cpp
t@@ -394,9 +394,9 @@ int main(int argc, char *argv[])
cout << " - x- and y boundaries: Frictional walls\n";
cout << " - Top BC: ";
- if (host_wmode[0] == 0)
+ if (params.wmode[0] == 0)
cout << "Deviatoric stress\n";
- else if (host_wmode[0] == 1)
+ else if (params.wmode[0] == 1)
cout << "Velocity\n";
else {
cerr << "Top boundary condition not recognized!\n";
t@@ -445,7 +445,6 @@ int main(int argc, char *argv[])
&time, ¶ms,
host_w_nx,
host_w_mvfd,
- host_wmode,
cwd, inputbin);
t@@ -483,7 +482,6 @@ int main(int argc, char *argv[])
delete[] p.es_dot;
delete[] p.es;
delete[] p.p;
- delete[] params.nw;
// Wall arrays
delete[] host_w_nx;