tReadme corrected - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit 98cea6099c2f7996ba63bb5b11e78b10176a7c8a
(DIR) parent b318e0cd9d99bc8a3b15e0372bb989c6ca917538
(HTM) Author: Anders Damsgaard <adc@geo.au.dk>
Date: Mon, 27 Aug 2012 17:17:37 +0200
Readme corrected
Diffstat:
M README.rst | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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(DIR) diff --git a/README.rst b/README.rst
t@@ -16,7 +16,7 @@ Requirements
============
The build requirements are:
- A Nvidia CUDA-supported version of Linux or Mac OS X
- - The GNU Compiler Collection (GNU)
+ - The GNU Compiler Collection (GCC)
- The Nvidia CUDA toolkit and SDK
The runtime requirements are:
- A Nvidia CUDA-enabled GPU and device driver