tReadme corrected - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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 (DIR) commit 98cea6099c2f7996ba63bb5b11e78b10176a7c8a
 (DIR) parent b318e0cd9d99bc8a3b15e0372bb989c6ca917538
 (HTM) Author: Anders Damsgaard <adc@geo.au.dk>
       Date:   Mon, 27 Aug 2012 17:17:37 +0200
       
       Readme corrected
       
       Diffstat:
         M README.rst                          |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
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 (DIR) diff --git a/README.rst b/README.rst
       t@@ -16,7 +16,7 @@ Requirements
        ============
        The build requirements are:
         - A Nvidia CUDA-supported version of Linux or Mac OS X
       - - The GNU Compiler Collection (GNU)
       + - The GNU Compiler Collection (GCC)
         - The Nvidia CUDA toolkit and SDK
        The runtime requirements are:
         - A Nvidia CUDA-enabled GPU and device driver