tequal aspec ratio in color cubes - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit 98c2f4e4ef7ed8a2669c5bedbed4c2e6e55d99ac
(DIR) parent c8dc961f462de20dd337b2aa60244bf504b5bd7b
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Sat, 21 Jun 2014 21:27:24 +0200
equal aspec ratio in color cubes
Diffstat:
M python/shortening.py | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
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(DIR) diff --git a/python/shortening.py b/python/shortening.py
t@@ -111,12 +111,12 @@ sim.cleanup()
sim.initTemporal(current=0.0, total=5.0, file_dt = 0.01)
# set colors again
-color_ny = 6
-color_nz = 50
y_min = numpy.min(sim.x[:,1])
y_max = numpy.max(sim.x[:,1])
z_min = numpy.min(sim.x[:,2])
z_max = numpy.max(sim.x[:,2])
+color_ny = 6
+color_nz = int((z_max - z_min)/(y_max - y_min)*color_ny)
color_dy = y_max/color_ny
color_dz = z_max/color_nz
color_y = numpy.arange(0.0, y_max, ny)