tChanged input algorithm for raytracer to handle ev - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 973da25351836520b63188d5b3dfdd13b843fb68
 (DIR) parent 9f513367e78001788203a6e76e56f94894e2a3af
 (HTM) Author: Anders Damsgaard <adc@geo.au.dk>
       Date:   Tue,  9 Oct 2012 09:33:19 +0200
       
       Changed input algorithm for raytracer to handle ev
       
       Diffstat:
         M raytracer/main.cpp                  |       8 ++++++++
       
       1 file changed, 8 insertions(+), 0 deletions(-)
       ---
 (DIR) diff --git a/raytracer/main.cpp b/raytracer/main.cpp
       t@@ -81,7 +81,9 @@ int main(const int argc, const char* argv[])
            float4* p      = new float4[np];
            float*  fixvel = new float[np];
            float*  es_dot = new float[np];
       +    float*  ev_dot = new float[np];
            float*  es     = new float[np];
       +    float*  ev     = new float[np];
            float*  pres   = new float[np];
            float*  vel           = new float[np];
        
       t@@ -162,8 +164,12 @@ int main(const int argc, const char* argv[])
              (void)fread(&d, sizeof(d), 1, fin);
              es_dot[i] = (float)d;
              (void)fread(&d, sizeof(d), 1, fin);
       +      ev_dot[i] = (float)d;
       +      (void)fread(&d, sizeof(d), 1, fin);
              es[i] = (float)d;
              (void)fread(&d, sizeof(d), 1, fin);
       +      ev[i] = (float)d;
       +      (void)fread(&d, sizeof(d), 1, fin);
              pres[i] = (float)d;
            }
        
       t@@ -236,7 +242,9 @@ int main(const int argc, const char* argv[])
            delete [] fixvel;
            delete [] pres;
            delete [] es;
       +    delete [] ev;
            delete [] es_dot;
       +    delete [] ev_dot;
            delete [] vel;
        
          }