tenable fluid flow - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 970d040a2ab68317f919a98202a5f5b45e656d3f
 (DIR) parent f35d404148faab71c849a58f546868cb7b540441
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Thu,  8 May 2014 11:05:10 +0200
       
       enable fluid flow
       
       Diffstat:
         M src/navierstokes.cuh                |       4 ++--
       
       1 file changed, 2 insertions(+), 2 deletions(-)
       ---
 (DIR) diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
       t@@ -2002,7 +2002,7 @@ __global__ void findPredNSvelocities(
        
                // Save the predicted velocity
                __syncthreads();
       -        v_p = MAKE_FLOAT3(0.0, 0.0, 0.0);
       +        //v_p = MAKE_FLOAT3(0.0, 0.0, 0.0);
                dev_ns_v_p[cellidx] = v_p;
        
        #ifdef CHECK_NS_FINITE
       t@@ -2453,7 +2453,7 @@ __global__ void updateNSvelocityPressure(
                // Find new velocity
                //Float3 v = v_p - devC_dt/devC_params.rho_f*grad_epsilon;
                Float3 v = v_p - ndem*devC_dt/(devC_params.rho_f*phi)*grad_epsilon;
       -        v = MAKE_FLOAT3(0.0, 0.0, 0.0);
       +        //v = MAKE_FLOAT3(0.0, 0.0, 0.0);
        
                // Print values for debugging
                /* if (z == 0) {