trevert to blues colorscheme - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 8e3a56486ad7fc58ab904525e5196ef6dfc7d47e
 (DIR) parent 97049dd1af030156aa81ba11d0c5f712cbe45347
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Thu, 12 Mar 2015 21:56:21 +0100
       
       revert to blues colorscheme
       
       Diffstat:
         M python/halfshear-darcy-combined.py  |       4 ++--
       
       1 file changed, 2 insertions(+), 2 deletions(-)
       ---
 (DIR) diff --git a/python/halfshear-darcy-combined.py b/python/halfshear-darcy-combined.py
       t@@ -289,8 +289,8 @@ ax7.text(bbox_x, bbox_y, 'd',
        ax9 = plt.subplot(5, 1, 5, sharex=ax1)
        poros_max = 0.45
        poros_min = 0.37
       -#cmap = matplotlib.cm.get_cmap('Blues_r')
       -cmap = matplotlib.cm.get_cmap('afmhot')
       +cmap = matplotlib.cm.get_cmap('Blues_r')
       +#cmap = matplotlib.cm.get_cmap('afmhot')
        #im9 = ax9.pcolormesh(t, zpos_c, poros,
        #zpos_c = zpos_c[:-1]
        xvel = xvel[:-1]