tremove tab characters - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 8b3fc58d3b2faee41646d788a2c494f9e162448b
 (DIR) parent f77c6e06f125c71b64eceae7039e285429a7b9cc
 (HTM) Author: Anders Damsgaard <andersd@riseup.net>
       Date:   Fri,  8 Sep 2017 14:55:38 -0400
       
       remove tab characters
       
       Diffstat:
         M src/constants.cuh                   |      22 +++++++++++-----------
       
       1 file changed, 11 insertions(+), 11 deletions(-)
       ---
 (DIR) diff --git a/src/constants.cuh b/src/constants.cuh
       t@@ -10,22 +10,22 @@
        __constant__ unsigned int devC_nd;   // Number of dimensions
        __constant__ unsigned int devC_np;   // Number of particles
        __constant__ unsigned int devC_nw;   // Number of dynamic walls
       -__constant__ int          devC_nc;   // Max. number of contacts a particle can have
       -__constant__ Float          devC_dt;   // Computational time step length
       +__constant__ int   devC_nc;   // Max. number of contacts a particle can have
       +__constant__ Float devC_dt;   // Computational time step length
        __constant__ unsigned int devC_nb0;  // Number of inter-particle bonds at t=0
        
        // Device constant memory structures
       -__constant__ Params           devC_params;
       -__constant__ Grid             devC_grid;
       +__constant__ Params devC_params;
       +__constant__ Grid   devC_grid;
        
        // Raytracer constants
       -__constant__ float3           devC_u;
       -__constant__ float3           devC_v;
       -__constant__ float3           devC_w;
       -__constant__ float3           devC_eye;
       -__constant__ float4           devC_imgplane;
       -__constant__ float            devC_d;
       -__constant__ float3           devC_light;
       +__constant__ float3 devC_u;
       +__constant__ float3 devC_v;
       +__constant__ float3 devC_w;
       +__constant__ float3 devC_eye;
       +__constant__ float4 devC_imgplane;
       +__constant__ float  devC_d;
       +__constant__ float3 devC_light;
        __constant__ unsigned int devC_pixels;
        
        #endif