tremove tab characters - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit 8b3fc58d3b2faee41646d788a2c494f9e162448b
(DIR) parent f77c6e06f125c71b64eceae7039e285429a7b9cc
(HTM) Author: Anders Damsgaard <andersd@riseup.net>
Date: Fri, 8 Sep 2017 14:55:38 -0400
remove tab characters
Diffstat:
M src/constants.cuh | 22 +++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)
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(DIR) diff --git a/src/constants.cuh b/src/constants.cuh
t@@ -10,22 +10,22 @@
__constant__ unsigned int devC_nd; // Number of dimensions
__constant__ unsigned int devC_np; // Number of particles
__constant__ unsigned int devC_nw; // Number of dynamic walls
-__constant__ int devC_nc; // Max. number of contacts a particle can have
-__constant__ Float devC_dt; // Computational time step length
+__constant__ int devC_nc; // Max. number of contacts a particle can have
+__constant__ Float devC_dt; // Computational time step length
__constant__ unsigned int devC_nb0; // Number of inter-particle bonds at t=0
// Device constant memory structures
-__constant__ Params devC_params;
-__constant__ Grid devC_grid;
+__constant__ Params devC_params;
+__constant__ Grid devC_grid;
// Raytracer constants
-__constant__ float3 devC_u;
-__constant__ float3 devC_v;
-__constant__ float3 devC_w;
-__constant__ float3 devC_eye;
-__constant__ float4 devC_imgplane;
-__constant__ float devC_d;
-__constant__ float3 devC_light;
+__constant__ float3 devC_u;
+__constant__ float3 devC_v;
+__constant__ float3 devC_w;
+__constant__ float3 devC_eye;
+__constant__ float4 devC_imgplane;
+__constant__ float devC_d;
+__constant__ float3 devC_light;
__constant__ unsigned int devC_pixels;
#endif