tincrement version number - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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---
(DIR) commit 79e28b7527bd5c6a83c125ac9eca1efaaa457069
(DIR) parent 9ace0175d14ee2a2ea10c135ac5598d07c059c61
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Mon, 28 Jul 2014 15:38:06 +0200
increment version number
Diffstat:
M python/sphere.py | 2 +-
M src/constants.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
---
(DIR) diff --git a/python/sphere.py b/python/sphere.py
t@@ -19,7 +19,7 @@ numpy.seterr(all='warn', over='raise')
# Sphere version number. This field should correspond to the value in
# `../src/constants.h`.
-VERSION=1.03
+VERSION=1.04
class sim:
'''
(DIR) diff --git a/src/constants.h b/src/constants.h
t@@ -16,7 +16,7 @@ const Float PI = 3.14159265358979;
const unsigned int ND = 3;
// Define source code version
-const double VERSION = 1.03;
+const double VERSION = 1.04;
// Max. number of contacts per particle
//const int NC = 16;