tfix less particles on bottom right wall - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
(DIR) Log
(DIR) Files
(DIR) Refs
(DIR) LICENSE
---
(DIR) commit 70987f25c5d5eaed2f415b609c8f37b238698dc2
(DIR) parent 59bc172c17d44d1dc93d8b9279a8a3ca9d298c7c
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Wed, 30 Jul 2014 10:41:11 +0200
fix less particles on bottom right wall
Diffstat:
M python/shortening.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
(DIR) diff --git a/python/shortening.py b/python/shortening.py
t@@ -146,7 +146,7 @@ sim.color[I] = 0
# fix right-most plane of particles
I = numpy.nonzero((sim.x[:,2] > z_max - 1.5*numpy.mean(sim.radius)) &
- (sim.x[:,1] > 4.0*numpy.mean(sim.radius)))
+ (sim.x[:,1] > 10.0*numpy.mean(sim.radius)))
sim.fixvel[I] = -1
sim.color[I] = 0