tMethod flag chooses rendering implicitly - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 671efef45dc0ee716e33649b4882ca55297c5890
 (DIR) parent e0ae4137b4d832533ca332402af6cec28d43b8fa
 (HTM) Author: Anders Damsgaard <adc@geo.au.dk>
       Date:   Mon, 14 Jan 2013 12:49:29 +0100
       
       Method flag chooses rendering implicitly
       
       Diffstat:
         M src/main.cpp                        |       2 ++
       
       1 file changed, 2 insertions(+), 0 deletions(-)
       ---
 (DIR) diff --git a/src/main.cpp b/src/main.cpp
       t@@ -96,6 +96,8 @@ int main(const int argc, const char *argv[])
        
                else if (argvi == "-m" || argvi == "--method") {
        
       +            render = 1;
       +
                    // Find out which
                    if (std::string(argv[i+1]) == "normal")
                        method = 0;