tMethod flag chooses rendering implicitly - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
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---
(DIR) commit 671efef45dc0ee716e33649b4882ca55297c5890
(DIR) parent e0ae4137b4d832533ca332402af6cec28d43b8fa
(HTM) Author: Anders Damsgaard <adc@geo.au.dk>
Date: Mon, 14 Jan 2013 12:49:29 +0100
Method flag chooses rendering implicitly
Diffstat:
M src/main.cpp | 2 ++
1 file changed, 2 insertions(+), 0 deletions(-)
---
(DIR) diff --git a/src/main.cpp b/src/main.cpp
t@@ -96,6 +96,8 @@ int main(const int argc, const char *argv[])
else if (argvi == "-m" || argvi == "--method") {
+ render = 1;
+
// Find out which
if (std::string(argv[i+1]) == "normal")
method = 0;