tchange default color map - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 5cf8cf60ab4e8fe6aff991a2b56ea3ac01fa0ae9
 (DIR) parent 7d1d52e4c892231f8481a147838f6c3f6550c4a2
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Fri,  9 Jan 2015 15:08:12 +0100
       
       change default color map
       
       Diffstat:
         M python/sphere.py                    |       4 ++--
       
       1 file changed, 2 insertions(+), 2 deletions(-)
       ---
 (DIR) diff --git a/python/sphere.py b/python/sphere.py
       t@@ -5787,8 +5787,8 @@ class sim:
                        p_ext = numpy.max(numpy.abs(pres))
        
                        im1 = ax.pcolormesh(t, zpos_c, pres,
       -                        #cmap=matplotlib.cm.get_cmap('bwr'),
       -                        cmap=matplotlib.cm.get_cmap('coolwarm'),
       +                        cmap=matplotlib.cm.get_cmap('bwr'),
       +                        #cmap=matplotlib.cm.get_cmap('coolwarm'),
                                vmin=-p_ext, vmax=p_ext,
                                rasterized=True)
                        #ax.set_xlim([0, numpy.max(shear_strain)])