tChanged type of linarr. Linarr still needs memcpy - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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---
(DIR) commit 5a74cfa8ba1c751e92ba190c00fe0d4a3d5acc56
(DIR) parent daca0c28bac8c0b8d23b2c69e4e3fa1c13485cc3
(HTM) Author: Anders Damsgaard Christensen <adc@geo.au.dk>
Date: Fri, 9 Nov 2012 22:03:53 +0100
Changed type of linarr. Linarr still needs memcpy
Diffstat:
M src/raytracer.cuh | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
---
(DIR) diff --git a/src/raytracer.cuh b/src/raytracer.cuh
t@@ -413,7 +413,7 @@ __host__ void DEM::render(
make_float4(eye.x, eye.y, eye.z, 0.0f), width, height);
cudaThreadSynchronize();
- float* linarr; // Linear array to use for color visualization
+ Float* linarr; // Linear array to use for color visualization
std::string desc; // Description of parameter visualized
std::string unit; // Unit of parameter values visualized
unsigned int i;
t@@ -502,6 +502,7 @@ __host__ void DEM::render(
// Free dynamically allocated global device memory
rt_freeGlobalDeviceMemory();
+ delete[] linarr;
//cudaPrintfDisplay(stdout, true);