tflip grid indexing - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 50488b013525b02bbf8f5d13ea682ae3a9746028
 (DIR) parent d668588d4b3af15e63f56421e3c21cc9164d550c
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Mon,  1 Sep 2014 11:21:50 +0200
       
       flip grid indexing
       
       Diffstat:
         M python/capillary-cohesion2.py       |       4 ++--
       
       1 file changed, 2 insertions(+), 2 deletions(-)
       ---
 (DIR) diff --git a/python/capillary-cohesion2.py b/python/capillary-cohesion2.py
       t@@ -61,7 +61,7 @@ for z in range(nz):
            for y in range(ny):
                for x in range(nx):
        
       -            if (grid[x,z] == 0):
       +            if (grid[z,x] == 0):
                        continue # skip to next iteration
        
                    for i in range(cube.np):
       t@@ -69,7 +69,7 @@ for z in range(nz):
                        pos = [ cube.x[i,0] + x*dx,
                                cube.x[i,1] + y*dy,
                                cube.x[i,2] + z*dz ]
       -                sim.addParticle(pos, radius=cube.radius[i], color=grid[z,y])
       +                sim.addParticle(pos, radius=cube.radius[i], color=grid[z,x])
        
        sim.checkerboardColors()
        sim.defaultParams(capillaryCohesion=cohesion)