tFixed typo - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 4dd89e58624d87a3e21691a162156b300334af33
 (DIR) parent e13db0e693ca0fcddcdf072a561c99e01fc74f6e
 (HTM) Author: Anders Damsgaard <adc@geo.au.dk>
       Date:   Wed, 31 Oct 2012 08:59:03 +0100
       
       Fixed typo
       
       Diffstat:
         M src/contactmodels.cuh               |       4 ++--
       
       1 file changed, 2 insertions(+), 2 deletions(-)
       ---
 (DIR) diff --git a/src/contactmodels.cuh b/src/contactmodels.cuh
       t@@ -66,9 +66,9 @@ __device__ Float contactLinear_wall(Float3* F, Float3* T, Float* es_dot,
            // Determine max. friction
            Float f_t_limit;
            if (vel_t_length > 0.001f) { // Dynamic
       -      f_t_limit = devC_params.mu_rd * f_n_length;
       +      f_t_limit = devC_params.mu_wd * f_n_length;
            } else { // Static
       -      f_t_limit = devC_params.mu_rs * f_n_length;
       +      f_t_limit = devC_params.mu_ws * f_n_length;
            }
        
            // If the shear force component exceeds the friction,