tcorrect white color - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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---
(DIR) commit 4c79e2fe81254dd549321cac5be97dad456a8106
(DIR) parent b0c3fb589061c6fcf45732d04f7a3f57af798a30
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Wed, 24 Sep 2014 10:25:20 +0200
correct white color
Diffstat:
M src/sphere.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
(DIR) diff --git a/src/sphere.cpp b/src/sphere.cpp
t@@ -729,7 +729,7 @@ void DEM::forcechains(const std::string format, const int threedim,
//<< "set palette defined ( 1 '#999999', 2 '#000000')\n"
// White to black (useful when using lc = 0)
- << "set palette defined ( 1 '#999999', 2 '#000000')\n"
+ << "set palette defined ( 1 '#ffffff', 2 '#000000')\n"
//<< "set cbrange [" << f_n_max*lim_low << ':' << f_n_max*lim_high << "]\n"
<< "set cbrange [" << lower_cutoff << ':' << upper_cutoff << "]\n"