tcorrect white color - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 4c79e2fe81254dd549321cac5be97dad456a8106
 (DIR) parent b0c3fb589061c6fcf45732d04f7a3f57af798a30
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Wed, 24 Sep 2014 10:25:20 +0200
       
       correct white color
       
       Diffstat:
         M src/sphere.cpp                      |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
 (DIR) diff --git a/src/sphere.cpp b/src/sphere.cpp
       t@@ -729,7 +729,7 @@ void DEM::forcechains(const std::string format, const int threedim,
                    //<< "set palette defined ( 1 '#999999', 2 '#000000')\n"
        
                    // White to black (useful when using lc = 0)
       -            << "set palette defined ( 1 '#999999', 2 '#000000')\n"
       +            << "set palette defined ( 1 '#ffffff', 2 '#000000')\n"
        
                    //<< "set cbrange [" << f_n_max*lim_low << ':' << f_n_max*lim_high << "]\n"
                    << "set cbrange [" << lower_cutoff << ':' << upper_cutoff << "]\n"