tsmall fix - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 4b18f7a7031d12e356f96a9784dbf9118802d2f8
 (DIR) parent 1731d41b617c946aa516db883c96fb8e49332355
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Thu,  5 Jun 2014 09:47:58 +0200
       
       small fix
       
       Diffstat:
         M src/navierstokes.cuh                |       4 ++--
       
       1 file changed, 2 insertions(+), 2 deletions(-)
       ---
 (DIR) diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
       t@@ -2180,8 +2180,8 @@ __global__ void findPredNSvelocities(
        
                const Float3 div_phi_vi_v = MAKE_FLOAT3(
                        amean(div_phi_vi_v_xn.x, div_phi_vi_v_c.x),
       -                amean(div_phi_vi_v_yn.y, div_phi_vi_v_c.y),
       -                amean(div_phi_vi_v_zn.z, div_phi_vi_v_c.z));
       +                amean(div_phi_vi_v_yn.x, div_phi_vi_v_c.y),
       +                amean(div_phi_vi_v_zn.x, div_phi_vi_v_c.z));
        
                // Determine the predicted velocity
        #ifdef SET_1