tupdated readme - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit 47d72c195f6a1da29ff8d6dc6ed5c2bb475b6e45
(DIR) parent aedd397067714d2e427ceeaf7733d67a8970ab48
(HTM) Author: Anders Damsgaard Christensen <adc@geo.au.dk>
Date: Wed, 5 Dec 2012 22:42:22 +0100
updated readme
Diffstat:
M README.rst | 9 +++------
1 file changed, 3 insertions(+), 6 deletions(-)
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(DIR) diff --git a/README.rst b/README.rst
t@@ -9,7 +9,7 @@ See license.txt for more information.
See the ``doc/`` folder for general reference.
Requirements
-============
+------------
The build requirements are:
* A Nvidia CUDA-supported version of Linux or Mac OS X (see the `CUDA toolkit release notes <http://docs.nvidia.com/cuda/cuda-toolkit-release-notes/index.html>`_ for more information)
* The `GNU Compiler Collection <http://gcc.gnu.org/>`_ (GCC)
t@@ -31,11 +31,8 @@ Optional tools, required for building the documentation:
* `Doxygen <http://www.stack.nl/~dimitri/doxygen/>`_
* `Breathe <http://michaeljones.github.com/breathe/>`_
-`Git <http://git-scm.com>`_ is used as the distributed version control system platform, and the source code is maintained at `Github <https://github.com/anders-dc/sphere/>`_. *sphere* is licensed under the `GNU Public License, v.3 <https://www.gnu.org/licenses/gpl.html>`_.
-
-
Obtaining SPHERE
-================
+----------------
The best way to keep up to date with subsequent updates, bugfixes
and development, is to use the Git version control system.
t@@ -43,7 +40,7 @@ To obtain a local copy, execute:
``git clone https://github.com/anders-dc/sphere.git``
Build instructions
-==================
+------------------
``cd src/ && make``
This will generate a command-line executable in the root folder.