tredundant line break - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit 42c1877b521f4be8d2dc40582d20c12cd7cb7b03
(DIR) parent 45dae0d7df32bf24406dfc860e2c3f806f571413
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Wed, 2 Apr 2014 09:41:19 +0200
redundant line break
Diffstat:
M src/integration.cuh | 1 -
1 file changed, 0 insertions(+), 1 deletion(-)
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(DIR) diff --git a/src/integration.cuh b/src/integration.cuh
t@@ -95,7 +95,6 @@ __global__ void integrate(Float4* dev_x_sorted, Float4* dev_vel_sorted, // Input
// Zero the angular acceleration
angacc = MAKE_FLOAT4(0.0, 0.0, 0.0, 0.0);
-
}
if (vel.w < 0.0001) {