tredundant line break - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
 (DIR) Log
 (DIR) Files
 (DIR) Refs
 (DIR) LICENSE
       ---
 (DIR) commit 42c1877b521f4be8d2dc40582d20c12cd7cb7b03
 (DIR) parent 45dae0d7df32bf24406dfc860e2c3f806f571413
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Wed,  2 Apr 2014 09:41:19 +0200
       
       redundant line break
       
       Diffstat:
         M src/integration.cuh                 |       1 -
       
       1 file changed, 0 insertions(+), 1 deletion(-)
       ---
 (DIR) diff --git a/src/integration.cuh b/src/integration.cuh
       t@@ -95,7 +95,6 @@ __global__ void integrate(Float4* dev_x_sorted, Float4* dev_vel_sorted, // Input
        
                    // Zero the angular acceleration
                    angacc = MAKE_FLOAT4(0.0, 0.0, 0.0, 0.0);
       -
                }
        
                if (vel.w < 0.0001) {