tremove commented lines - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 4214722dd97aae6fd37939c6d7a2b351725e4da9
 (DIR) parent 9768e6e712769d16a8919dae571519040fcbd4fc
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Thu, 22 Jan 2015 10:03:06 +0100
       
       remove commented lines
       
       Diffstat:
         M src/darcy.cuh                       |       2 --
       
       1 file changed, 0 insertions(+), 2 deletions(-)
       ---
 (DIR) diff --git a/src/darcy.cuh b/src/darcy.cuh
       t@@ -976,7 +976,6 @@ __global__ void firstDarcySolution(
                // Dirichlet BC at dynamic top wall. wall0_iz will be larger than the
                // grid if the wall isn't dynamic
                if ((bc_bot == 0 && z == 0) || (bc_top == 0 && z == nz-1)
       -                //|| (z >= wall0_iz - 1 && bc_top == 0))
                        || (z >= wall0_iz && bc_top == 0))
                    dp_expl = 0.0;
        
       t@@ -1129,7 +1128,6 @@ __global__ void updateDarcySolution(
                // Dirichlet BC at dynamic top wall. wall0_iz will be larger than the
                // grid if the wall isn't dynamic
                if ((bc_bot == 0 && z == 0) || (bc_top == 0 && z == nz-1)
       -                //|| (z >= wall0_iz - 1 && bc_top == 0))
                        || (z >= wall0_iz && bc_top == 0))
                    dp_impl = 0.0;
                    //p_new = p;