tremoved face node pointers from host - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 3c22af0f8ea4b02887e75dbb9e2c05796cbd14a5
 (DIR) parent 48a974be5535312a159983c59e4409651ab627e7
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Tue,  3 Jun 2014 16:57:38 +0200
       
       removed face node pointers from host
       
       Diffstat:
         M src/datatypes.h                     |      14 +++++++-------
       
       1 file changed, 7 insertions(+), 7 deletions(-)
       ---
 (DIR) diff --git a/src/datatypes.h b/src/datatypes.h
       t@@ -113,13 +113,13 @@ struct NavierStokes {
            Float   dx, dy, dz;  // Cell length in each dim
            Float*  p;           // Cell hydraulic pressures
            Float3* v;           // Cell fluid velocity
       -    Float*  v_x;         // Fluid velocity in staggered grid
       -    Float*  v_y;         // Fluid velocity in staggered grid
       -    Float*  v_z;         // Fluid velocity in staggered grid
       -    Float3* v_p;         // Predicted fluid velocity
       -    Float*  v_p_x;       // Predicted fluid velocity in staggered grid
       -    Float*  v_p_y;       // Predicted fluid velocity in staggered grid
       -    Float*  v_p_z;       // Predicted fluid velocity in staggered grid
       +    //Float*  v_x;         // Fluid velocity in staggered grid
       +    //Float*  v_y;         // Fluid velocity in staggered grid
       +    //Float*  v_z;         // Fluid velocity in staggered grid
       +    //Float3* v_p;         // Predicted fluid velocity
       +    //Float*  v_p_x;       // Predicted fluid velocity in staggered grid
       +    //Float*  v_p_y;       // Predicted fluid velocity in staggered grid
       +    //Float*  v_p_z;       // Predicted fluid velocity in staggered grid
            Float*  phi;         // Cell porosity
            Float*  dphi;        // Cell porosity change
            Float*  norm;        // Normalized residual of epsilon updates