tfix typos, the code compiles without errors or warnings - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit 3a0c00a2ce64352edbc70f8ff5c40c07407134e9
(DIR) parent 660e8f0c3984cffeee85f6c2f1b22615450a68e1
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Tue, 3 Jun 2014 16:27:46 +0200
fix typos, the code compiles without errors or warnings
Diffstat:
M src/navierstokes.cuh | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
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(DIR) diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
t@@ -3278,13 +3278,13 @@ __global__ void findFaceDivTau(
const Float v_x_zn = dev_ns_v_x[vidx(x,y,z-1)];
const Float v_x_zp = dev_ns_v_x[vidx(x,y,z+1)];
- const Float x_y_xn = dev_nx_v_y[vidx(x-1,y,z)];
- const Float x_y_xp = dev_nx_v_y[vidx(x+1,y,z)];
+ const Float v_y_xn = dev_ns_v_y[vidx(x-1,y,z)];
+ const Float v_y_xp = dev_ns_v_y[vidx(x+1,y,z)];
const Float v_y_yn = dev_ns_v_y[vidx(x,y-1,z)];
const Float v_y = dev_ns_v_y[faceidx];
const Float v_y_yp = dev_ns_v_y[vidx(x,y+1,z)];
- const Float x_y_zn = dev_nx_v_y[vidx(x,y,z-1)];
- const Float x_y_zp = dev_nx_v_y[vidx(x,y,z+1)];
+ const Float v_y_zn = dev_ns_v_y[vidx(x,y,z-1)];
+ const Float v_y_zp = dev_ns_v_y[vidx(x,y,z+1)];
const Float v_z_xn = dev_ns_v_z[vidx(x-1,y,z)];
const Float v_z_xp = dev_ns_v_z[vidx(x+1,y,z)];