tfix typos, the code compiles without errors or warnings - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 3a0c00a2ce64352edbc70f8ff5c40c07407134e9
 (DIR) parent 660e8f0c3984cffeee85f6c2f1b22615450a68e1
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Tue,  3 Jun 2014 16:27:46 +0200
       
       fix typos, the code compiles without errors or warnings
       
       Diffstat:
         M src/navierstokes.cuh                |       8 ++++----
       
       1 file changed, 4 insertions(+), 4 deletions(-)
       ---
 (DIR) diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
       t@@ -3278,13 +3278,13 @@ __global__ void findFaceDivTau(
                const Float v_x_zn = dev_ns_v_x[vidx(x,y,z-1)];
                const Float v_x_zp = dev_ns_v_x[vidx(x,y,z+1)];
        
       -        const Float x_y_xn = dev_nx_v_y[vidx(x-1,y,z)];
       -        const Float x_y_xp = dev_nx_v_y[vidx(x+1,y,z)];
       +        const Float v_y_xn = dev_ns_v_y[vidx(x-1,y,z)];
       +        const Float v_y_xp = dev_ns_v_y[vidx(x+1,y,z)];
                const Float v_y_yn = dev_ns_v_y[vidx(x,y-1,z)];
                const Float v_y = dev_ns_v_y[faceidx];
                const Float v_y_yp = dev_ns_v_y[vidx(x,y+1,z)];
       -        const Float x_y_zn = dev_nx_v_y[vidx(x,y,z-1)];
       -        const Float x_y_zp = dev_nx_v_y[vidx(x,y,z+1)];
       +        const Float v_y_zn = dev_ns_v_y[vidx(x,y,z-1)];
       +        const Float v_y_zp = dev_ns_v_y[vidx(x,y,z+1)];
        
                const Float v_z_xn = dev_ns_v_z[vidx(x-1,y,z)];
                const Float v_z_xp = dev_ns_v_z[vidx(x+1,y,z)];