tadd disclaimer on GPU platform - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
 (DIR) Log
 (DIR) Files
 (DIR) Refs
 (DIR) LICENSE
       ---
 (DIR) commit 31815a035aca67067bbcf99b7f56fbf28546935e
 (DIR) parent 990601b3df881c861d8a5a9b6d3312fa75629474
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Fri, 29 Aug 2014 10:44:31 +0200
       
       add disclaimer on GPU platform
       
       Diffstat:
         M README.rst                          |       4 ++++
       
       1 file changed, 4 insertions(+), 0 deletions(-)
       ---
 (DIR) diff --git a/README.rst b/README.rst
       t@@ -3,6 +3,10 @@ sphere readme
        =============
        ``sphere`` is a 3D discrete element method algorithm utilizing CUDA.
        
       +A powerful Nvidia GPU with proper support for double precision floating is
       +highly recommended. ``sphere`` has been tested with the Nvidia Tesla K20 and
       +Nvidia Tesla M2050 GPUs.
       +
        License
        -------
        ``sphere`` is licensed under the GNU General Public License, v.3.