tadd disclaimer on GPU platform - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
(DIR) Log
(DIR) Files
(DIR) Refs
(DIR) LICENSE
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(DIR) commit 31815a035aca67067bbcf99b7f56fbf28546935e
(DIR) parent 990601b3df881c861d8a5a9b6d3312fa75629474
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Fri, 29 Aug 2014 10:44:31 +0200
add disclaimer on GPU platform
Diffstat:
M README.rst | 4 ++++
1 file changed, 4 insertions(+), 0 deletions(-)
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(DIR) diff --git a/README.rst b/README.rst
t@@ -3,6 +3,10 @@ sphere readme
=============
``sphere`` is a 3D discrete element method algorithm utilizing CUDA.
+A powerful Nvidia GPU with proper support for double precision floating is
+highly recommended. ``sphere`` has been tested with the Nvidia Tesla K20 and
+Nvidia Tesla M2050 GPUs.
+
License
-------
``sphere`` is licensed under the GNU General Public License, v.3.