tMake sure np and nd are cast to ints - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit 2e0e029bfbcf000c586f898b1dca6c051d567fcf
(DIR) parent c8367091b25c6904e91113c258f6c41eadaac7b3
(HTM) Author: Anders Damsgaard <andersd@riseup.net>
Date: Tue, 19 Dec 2017 10:24:51 -0800
Make sure np and nd are cast to ints
Diffstat:
M python/sphere.py | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
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(DIR) diff --git a/python/sphere.py b/python/sphere.py
t@@ -66,10 +66,10 @@ class sim:
self.version = numpy.ones(1, dtype=numpy.float64)*VERSION
# The number of spatial dimensions. Values other that 3 do not work
- self.nd = numpy.ones(1, dtype=numpy.int32)*nd
+ self.nd = numpy.ones(1, dtype=numpy.int32)*int(nd)
# The number of particles
- self.np = numpy.ones(1, dtype=numpy.uint32)*np
+ self.np = numpy.ones(1, dtype=numpy.uint32)*int(np)
# The simulation id (text string)
self.sid = sid