tMake sure np and nd are cast to ints - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 2e0e029bfbcf000c586f898b1dca6c051d567fcf
 (DIR) parent c8367091b25c6904e91113c258f6c41eadaac7b3
 (HTM) Author: Anders Damsgaard <andersd@riseup.net>
       Date:   Tue, 19 Dec 2017 10:24:51 -0800
       
       Make sure np and nd are cast to ints
       
       Diffstat:
         M python/sphere.py                    |       4 ++--
       
       1 file changed, 2 insertions(+), 2 deletions(-)
       ---
 (DIR) diff --git a/python/sphere.py b/python/sphere.py
       t@@ -66,10 +66,10 @@ class sim:
                self.version = numpy.ones(1, dtype=numpy.float64)*VERSION
        
                # The number of spatial dimensions. Values other that 3 do not work
       -        self.nd = numpy.ones(1, dtype=numpy.int32)*nd
       +        self.nd = numpy.ones(1, dtype=numpy.int32)*int(nd)
        
                # The number of particles
       -        self.np = numpy.ones(1, dtype=numpy.uint32)*np
       +        self.np = numpy.ones(1, dtype=numpy.uint32)*int(np)
        
                # The simulation id (text string)
                self.sid = sid