tadd thin border to dots - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 2dc0f7a74374dce778a1b3b77efdf4349c924ace
 (DIR) parent 718127d5b6ce77aaade7ce88291cfbaad35dc1a0
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Mon, 23 Feb 2015 10:04:14 +0100
       
       add thin border to dots
       
       Diffstat:
         M python/sphere.py                    |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
 (DIR) diff --git a/python/sphere.py b/python/sphere.py
       t@@ -6435,7 +6435,7 @@ class sim:
                    #CS = ax1.scatter(friction, v_nonzero, c=shearstrain_nonzero,
                            #linewidth=0)
                    CS = ax1.scatter(friction, shearstrainrate_nonzero,
       -                    c=shearstrain_nonzero, linewidth=0,
       +                    c=shearstrain_nonzero, linewidth=0.1,
                            cmap=matplotlib.cm.get_cmap('afmhot'))
                    ax1.set_yscale('log')
                    x_min = numpy.floor(numpy.min(friction))