tadd thin border to dots - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit 2dc0f7a74374dce778a1b3b77efdf4349c924ace
(DIR) parent 718127d5b6ce77aaade7ce88291cfbaad35dc1a0
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Mon, 23 Feb 2015 10:04:14 +0100
add thin border to dots
Diffstat:
M python/sphere.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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(DIR) diff --git a/python/sphere.py b/python/sphere.py
t@@ -6435,7 +6435,7 @@ class sim:
#CS = ax1.scatter(friction, v_nonzero, c=shearstrain_nonzero,
#linewidth=0)
CS = ax1.scatter(friction, shearstrainrate_nonzero,
- c=shearstrain_nonzero, linewidth=0,
+ c=shearstrain_nonzero, linewidth=0.1,
cmap=matplotlib.cm.get_cmap('afmhot'))
ax1.set_yscale('log')
x_min = numpy.floor(numpy.min(friction))