tthe idx function should be inline - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 26dbfd475b621012eab67ab905d05c65b5ac143e
 (DIR) parent a25a982fa935925a8d6d952894be275b46fdcd53
 (HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Tue, 22 Oct 2013 10:10:46 +0200
       
       tthe idx function should be inline
       
       Diffstat:
         M src/darcy.cuh                       |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
 (DIR) diff --git a/src/darcy.cuh b/src/darcy.cuh
       t@@ -112,7 +112,7 @@ void DEM::transferDarcyFromGlobalDeviceMemory(int statusmsg)
        }
        
        // Get linear index from 3D grid position
       -__device__ unsigned int idx(
       +__inline__ __device__ unsigned int idx(
                const int x, const int y, const int z)
        {
            // without ghost nodes