twmode read disabled - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 1c6319ca9e7ffc2f677b46a368bd94c84a24b543
 (DIR) parent 8e0723ad50d9b9b4b8bad4e0cfcd9a430b618d05
 (HTM) Author: Anders Damsgaard <adc@geo.au.dk>
       Date:   Thu,  6 Sep 2012 08:43:36 +0200
       
       wmode read disabled
       
       Diffstat:
         M src/integration.cuh                 |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
 (DIR) diff --git a/src/integration.cuh b/src/integration.cuh
       t@@ -173,7 +173,7 @@ __global__ void integrateWalls(Float4* dev_w_nx,
            // write-after-read, or write-after-write hazards. 
            Float4 w_nx   = dev_w_nx[idx];
            Float4 w_mvfd = dev_w_mvfd[idx];
       -    int wmode = devC_wmode[idx];  // Wall BC, 0: devs, 1: vel
       +    //int wmode = devC_wmode[idx];  // Wall BC, 0: devs, 1: vel
            Float acc;
        
            // Find the final sum of forces on wall