tUpdated README, doc still outdated - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) commit 13048fdb1ac21796589b2c9bfc1af46c41306c26
(DIR) parent a748a4672165f93a544a89f716782c325deb5c3a
(HTM) Author: Anders Damsgaard <adc@geo.au.dk>
Date: Thu, 23 Aug 2012 10:27:53 +0200
Updated README, doc still outdated
Diffstat:
M README.rst | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
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(DIR) diff --git a/README.rst b/README.rst
t@@ -32,13 +32,11 @@ Obtaining SPHERE
The best way to keep up to date with subsequent updates, bugfixes
and development, is to use the GIT version control system.
To obtain a local copy, execute:
- ``git clone git://github.com/anders-dc/sphere.git``
+ ``git clone https://github.com/anders-dc/sphere.git``
Build instructions
==================
``cd src/``
``make``
The compiler will generate a command-line executable in the root
-folder. The SPHERE raytracer must be built seperately:
- ``cd raytracer/``
- ``make``
+folder, and build the raytracing module separately.