tUpdated README, doc still outdated - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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 (DIR) commit 13048fdb1ac21796589b2c9bfc1af46c41306c26
 (DIR) parent a748a4672165f93a544a89f716782c325deb5c3a
 (HTM) Author: Anders Damsgaard <adc@geo.au.dk>
       Date:   Thu, 23 Aug 2012 10:27:53 +0200
       
       Updated README, doc still outdated
       
       Diffstat:
         M README.rst                          |       6 ++----
       
       1 file changed, 2 insertions(+), 4 deletions(-)
       ---
 (DIR) diff --git a/README.rst b/README.rst
       t@@ -32,13 +32,11 @@ Obtaining SPHERE
        The best way to keep up to date with subsequent updates, bugfixes
        and development, is to use the GIT version control system.
        To obtain a local copy, execute:
       -  ``git clone git://github.com/anders-dc/sphere.git``
       +  ``git clone https://github.com/anders-dc/sphere.git``
        
        Build instructions
        ==================
          ``cd src/``
          ``make``
        The compiler will generate a command-line executable in the root 
       -folder. The SPHERE raytracer must be built seperately:
       -  ``cd raytracer/``
       -  ``make``
       +folder, and build the raytracing module separately.