tMerge branch 'master' of github.com:anders-dc/sphere - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
(HTM) git clone git://src.adamsgaard.dk/sphere
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(DIR) LICENSE
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(DIR) commit 0b9a2b6a8b5a6cc45acfb90b98fedf2f0a988852
(DIR) parent e08f102fd3b8c54eb79e648b16dacc9a5d7e1207
(HTM) Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Sun, 9 Nov 2014 21:14:16 +0100
Merge branch 'master' of github.com:anders-dc/sphere
Diffstat:
M README.rst | 25 +++++++++++++++++++++++++
A doc/sphinx/img/diff.png | 0
A doc/sphinx/img/shear.png | 0
A doc/sphinx/img/stokes.png | 0
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(DIR) diff --git a/README.rst b/README.rst
t@@ -50,6 +50,31 @@ See the separate documentation for general reference and installation
instructions. The documentation is by default available in
the `html <doc/html/index.html>`_ and `pdf <doc/pdf/sphere.pdf>`_ formats.
+Examples
+--------
+All examples are visualized using `ParaView <http://www.paraview.org>`_.
+
+.. figure:: doc/sphinx/img/stokes.png
+ :scale: 75%
+ :alt: Particle falling through fluid grid
+
+ A particle falling through a fluid column causing fluid flow.
+
+.. figure:: doc/sphinx/img/diff.png
+ :scale: 100%
+ :alt: Consolidation test
+
+ Consolidation test of particle/fluid assemblage.
+
+.. figure:: doc/sphinx/img/shear.png
+ :scale: 100%
+ :alt: Shear test
+
+ Shear of a dense particle assemblage. Top left: particles colored by initial
+ positions, top center: particles colored by horizontal velocity, top right:
+ particles colored by pressure. Bottom left: fluid pressures, bottom center:
+ porosities, bottom right: porosity changes.
+
Author
------
Anders Damsgaard, `anders.damsgaard@geo.au.dk <mailto:anders.damsgaard@geo.au.dk>`_,
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