tFixed wall velocity error - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
 (HTM) git clone git://src.adamsgaard.dk/sphere
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       ---
 (DIR) commit 001cde2d241d1bb9b297d0dbbcdda2013093409b
 (DIR) parent 45640191a4d4d51119d37baa4063ee631b342f89
 (HTM) Author: Anders Damsgaard <adc@geo.au.dk>
       Date:   Thu, 29 Nov 2012 10:29:48 +0100
       
       Fixed wall velocity error
       
       Diffstat:
         M src/integration.cuh                 |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
 (DIR) diff --git a/src/integration.cuh b/src/integration.cuh
       t@@ -281,7 +281,7 @@ __global__ void integrateWalls(Float4* dev_walls_nx,
        
                // Update linear velocity
                //w_mvfd.y += acc * dt;
       -        w_mvfd.y += vel0 + 0.5 * acc * dt;
       +        w_mvfd.y = vel0 + 0.5 * acc * dt;
        
                //cuPrintf("\nwall %d, wmode = %d, force = %f, acc = %f\n", idx, wmode, w_mvfd.z, acc);