Command: force - forces a being to do something Description: 'force' makes a player, wizard or monster execute a 'command'. The behaviour of 'force' - the order to search for a being - has changed: First the room you are in is searched - here numbering is supported (via efun present). Next are players/wizards, also by 'alt_name' if online. At last all living objects are searched. Living objects have a set living name. Syntax: force to force Examples: force turle to north force mr ed to drink beer force turtle south Note: Pay attention to the keyword "to" - useful (and often needed) with living names of two or more words. Whether you fail or succeed depends on your privileges and whom you force. You are able to force (almost) all NPCs - please read on! Monsters don't have the commands a player or wizard has. No 'say', 'get', 'put', 'give' etc. They only have commands given by objects they have in their inventory or in the room and commands added by the room they are in. Monsters don't understand shortened directions like 'n', 'd', etc. You have to use the full commands like 'north' and 'down', etc. See also: w/in, w/at, helpdir/numbering, efun/present, efun/set_living_name, lib/find_user