Command: ed Argument: Edit the file 'file'. For documentations about how to use 'ed', look at /doc/build. You can leave 'ed' with the command 'q', or 'Q' if the file has been modified. When in 'ed', the prompt will change to ':'. The file will be searched for in the current directory. 'ed castle.c' will edit the castle of the wizard. A wizard can only edit files in his home directory and in /log. If 'ed' is started without argument, it will edit the file where you last had an error message, either run time error, or compile time error, and print that message. So, when you log in to the game, start with 'ed' to see if you have had any errors. See 'man build/ed' for more details about ed. This command is (almost) obsolete as now there is MudFM. See also: w/ls, w/cat, w/rm, build/ed, w/MudFM