Command: clone - fetching something from another dimension Description: Clones a copy of an object. The "loaded" object (blueprint) must NOT be used for anything else then cloning from. If the object defined in 'file' isn't loaded, it will be. 'reset()' will also be called in the object. When the 'file' is cloned, a new copy of the object will be created, and moved to either the wizard giving the command, or to his room, depending on what 'get()' etc. says in the object. When the object is being copied, it will have a new 'reset()' again. Syntax: clone Examples: clone /lib/armour/jacket2 Note: The trailing ".c" of the code file has to be omitted. Without leading "/" or "~" the given path of is used relatively to your current working direktory (see 'help pwd'). Castles (/players//castle) should never be cloned, because they should always exist singularly, not in several copies. For rooms there are exceptions, but usually also rooms should not be cloned. The error "Cloning a bad object" occurs when trying to clone from a "loaded" object (blue print) that has an environment. See also: w/load, w/reload, w/update, w/destruct