CHAPTER 1 A Simple Example: #include reset(arg) { if (arg) return; set_short("an example room"); set_long("This is a simple example room.\n"); set_weather(LIGHT_ON); } This file creates a lit room with a long and a short description and no exits. This is the most basic form of a room. Every room has to define these functions. It is a rather boring room though, therefore you should take advantage of the lots of features that are provided by the room support. This file defines a room, but it is still a long way from the plain code to another room in the game. Changed/modified in August 2016. See also: object/reset, room/set_short, room/set_long, room/set_weather